Virtual Perfusionist

Virtual Perfusionist is a project from the Research Centre for Biomedical Engineering at UPC (Barcelona)

Virtual Perfusionist

Virtual Perfusionist is a project from the Research Centre for Biomedical Engineering at UPC (Barcelona)
Institution: UPC
Research group: Computer Science Department
Principal investigator: Daniela Tost

The Problem

More than 130.000 CardioPulmonary Bypass and 16.000 ExtraCorporeal Membrane Oxygenation are performed yearly by pefusionists. These extracorporeal circulation (ECC) techniques are used to replace or complement the function of the heart and the lungs, in severe cardiac or respiratory failure. Most accidents related to ECC are caused by human errors and failures at facing critical incidents. Intensive training is essential to improve safety. However, physical simulators are expensive, require maintenance and do not allow massive student practice.
The Virtual Perfusionist is a novel software-based web ECC training platform based on 3D physiologically realistic simulation games that stage from standard interventions to crisis situations. Games address the management of the machine as well as human factors and communication skills. Gamification mechanisms provide immersion to foster motivation and situational awareness. The platform analyses and stores the trainees’ results. It is easily extensible to other scenarios and techniques.

The Solution

The Solution

The Virtual Perfusionist is a novel software-based web ECC training platform based on 3D physiologically realistic simulation games that stage from standard interventions to crisis situations. Games address the management of the machine as well as human factors and communication skills. Gamification mechanisms provide immersion to foster motivation and situational awareness. The platform analyses and stores the trainees’ results. It is easily extensible to other scenarios and techniques.

Purpose

The product provides a cheaper and more ubiquitous way of training, complementary to conventional education and physical simulation. Mainly addressed to perfusion students and practitioners, its goal is to significantly enhance their skills and confidence, consequently contributing to safer extracorporeal circulation interventions.
Time to market: 2 years
Looking for: Potential customers, investors or collaborators
Technology: AR/VR, Serious Games
Area: Education, Training
TRL: 4